[Simulator] Edge blending for a large shooting range
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This is Interactive Korea.
Here is an example of applying Monster Mapper's edge blending in a general simulator. In general, video is unidirectional, so the video
It is mainly used, but in the case of a simulator, interaction is required, so the Windows executable file is captured and blended.
This time, it is an example of applying blending through 6 projectors on a total of 3 pcs.
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